Whereas The First Descendant’s first content material replace goes reside at the moment, director Minseok Joo provided extra particulars on future adjustments. These embrace a brand new system to make sure gamers are assured an merchandise after finishing an exercise a number of occasions.
As for the problem of disposing of Descendant and weapon blueprints, the developer is engaged on a brand new system to dismantle them for “byproducts.” The latter could be exchanged in a rotating store for “one thing of worth.” It’s additionally engaged on including an “surroundings” the place gamers can experiment with totally different builds by assigning socket sorts to loadouts.
The above adjustments might be mentioned throughout Seasons 1 and a pair of, so keep tuned for additional updates. As for balancing, Joo mentioned the workforce desires to have a shifting meta when going from one season to the following. He famous that skill-based Descendants are excellent proper now – the workforce is thus trying to “enhance the proportion of firearm-based fight within the endgame.”
“We will’t promise that every one Descendants and weapons might be equally balanced always, however our objective is to maintain altering the efficient builds. To that finish, we promise to continuously modify and supply alternative ways to play with new content material.”
For extra particulars on The First Descendant, try our evaluate. You can even learn the hotfix notes for adjustments to Module swapping in particular situations, stability changes, and extra.